Meanwhile, Banjo and his friends are playing poker. Two years later, in Banjo-Tooie, Gruntilda is freed from under her boulder by her sisters, Blobbelda and Mingella. In the game intro, Banjo is shown to be capable of playing the banjo instrument. With the help of The Mighty Jinjonator, Gruntilda collapses from the tower, crashes into the ground, and becomes trapped beneath a large boulder. ![]() After finishing all nine levels, Banjo and Kazooie engage in a final battle against Gruntilda from the tower. They must also free five Jinjos in each level, and collect Musical Notes to access paths in Gruntilda's Lair that were previously blocked off by Note Doors.īanjo and Kazooie slowly travel up higher into Gruntilda's Lair as they unlock new levels. The main collectibles are Jiggys, which are required for Banjo and Kazooie to unlock later levels. After learning a few moves in Spiral Mountain, the duo cross over a drawbridge to enter into Gruntilda's Lair, where most of their adventure takes place, leading into the nine levels hosted within.Īlong their journey, aside from learning more moves from Bottles, the duo meet a shaman named Mumbo Jumbo, whose role is transforming Banjo into another object or creature in exchange for Mumbo Tokens. Just before starting their journey, the duo stumble upon their long-time friend, Bottles, whose role is teaching abilities to the duo. In Banjo-Kazooie, Banjo and Kazooie go on a journey to rescue Banjo's little sister, Tooty, after she had been kidnapped by Gruntilda, who was jealous of her looks. Banjo's statistics were also retained for Tiny Kong, who was likely redesigned for Banjo's heavyweight feature. Despite this, Banjo's theme instrument was left intact, and it plays both on the character selection and the game's introduction sequence. Instead, they were replaced with Tiny Kong and Dixie Kong, respectively. Since Microsoft had direct ownership over Banjo and Conker, both of them do not appear in Diddy Kong Racing DS. His handling is below average, but is nevertheless better than Krunch's. Like the other characters, Banjo says his name when he is selected.Īs a heavyweight racer, Banjo has slow acceleration, which is compensated for a high top speed (57 MPH without Bananas). The menu's theme is re-composed in a banjo when the player highlights him. ![]() On the character selection screen, Banjo's theme instrument is the banjo. At the end of the world, the winning character races Wizpig again, who rides on a rocket missile for the rematch. However, Wizpig returns, and the racers go to his homeworld. Eventually, the eight racers, with the help of Taj and T.T., drove Wizpig back to his home planet, Future Fun Land. All the characters compete in a variety of racing challenges to liberate the island and decide who would race Wizpig. In turn, he sends Squawks to contact his friends, one of whom is Banjo. In Diddy Kong Racing, when Wizpig invaded Timber's Island, Timber calls for Diddy Kong's assistance. Banjo races in Walrus Cove of Diddy Kong Racing
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